Monday, 31 March 2014

The trials of stop gaps

I've been unreasonably busy due to a bunch of different writing, academic, work, family and social scenarios that have left me in such a state that I've suffered a vicious onslaught of a cold for the last five days.

Why do I mention this?

I do because this is the time period I set myself to update here, so as to have things to look upon and to analyse. I was hoping that some idle musings here would shake my brain loose so I might be better be able to appreciate different directions for my research to go in. And to of course have a general whinge about games.

So instead you get a list of topics that I was going to unpack:

Why the Last of Us is considered to have a "good" narrative - since I really didn't appreciate this game, or it's gameplay I find it weird how everyone loves it for it's deep look into trials of man suffering the human condition (of fighting hordes of zombies/bandits and military police as a 40 - but more realistically - 60 year old man).

When is a good time to buy games? - Just a general look into the lowest-highest rates at which games are sold, which games decrease in price, which ones fluctuate, and how the Steam sale is the best thing to happen four times a year.

Crimson Skies retrospective - words alone cannot enjoy my joy of this game, it's arcady controls and the power of good voice actors/writing/radio play like productions.

Augmented reality games - how they work, how they don't work, the weird disconnect of immersion and realism. How we strive for one, and then the other, but also how each destroys the other.

Review of A Wolf Amongst Us Ep 3 (which should be out next week).

Some academic writing on GDC Ian Bogost said some interesting things at Critical Proximity.

Anyhow that'll be all from my phlegmy self - until I have more time to write!