Hi all,
I've started this blog to explore video games and writing for my final year thesis (thus the title). So for the most part this blog will be trying to niggle out some of the intricacies of that - whilst also hoping to be an ongoing endeavor exploring the narrative of games (which of course includes ludology, in the cases that it is present).
The thesis, for those that are interested is concerned with the role of writers in video games, and the impact that player has on the narrative. And to be honest that question deserves a bit more length than a thesis dissertation. There's just way too much. Especially for a relatively young medium, that changes definition all the time.
So I've tried to nail that down, with a focus on narrative games (games that are mostly driven by narrative) The Last Express, and Planescape: Torment. I've tried to focus the academic discussion on what's relevant (read ten year old narratology), and provide a context for it (the 90s, ludology, rise of personal computers and the internet, a back-story of interactive fiction, etc).
I think.... I think its working itself out. What's hard is not getting stuck up on the ludo-narrative dissonance argument, the intricacies of narratology, or other non relevant issues. They're interesting just not pertinent.
But that's what this blog can be for the non relevant, not pertinent, un-thesis, somewhat meaningful in it's own little world. That and anything else game writing related that takes my fancy.
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